What is Sony 360 Reality Audio? How it works and how to use it
What is Sony 360 Reality Sound? How it works and how to apply it

Sony'south 360 Reality Audio is an immersive audio applied science that brings 3D effects to your favorite music. And Sony'south system has one big advantage over Samsung's 360 Audio: whereas this just focuses on movie and TV soundtracks, 360 Reality Audio can bring a like 3D effect to your music. You lot can also use 360 Sound on a much wider range of audio hardware — it's non fifty-fifty limited to Sony'southward own headphones and speakers.
However, this open approach might too make things more than confusing. What practise you demand to start using 360 Reality Audio, and how exactly does the surround sound effect work? In this guide, nosotros'll explain everything you need to know.
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What is 360 Reality Audio?
360 Reality Sound is Sony'due south endeavour to recreate the enveloping, exciting awareness of environs sound using only a pair of headphones — or a unmarried speaker.
When you're listening to music using 360 Reality Sound, information technology will sound equally if individual elements of the recording will originate from different points effectually, above and below you. So you might hear a contumely section always coming from your left, a strings section above you lot over on the right, and if it'south a live recording, you lot may hear auspicious and applause from all effectually you to simulate being part of the crowd.
Think of it as an extension of stereo audio, which most music is recorded in and mastered for. This tin spread sounds over a 2D aeroplane that stretches from the left to right, only will e'er sound as if the music is coming from in front of y'all. 360 Reality Audio can make information technology sound like it'southward coming from anywhere and everywhere, in a fully 3D space with yous in the middle.
Withal, it's also reliant on music being mastered to Sony'due south specifications, so not every music service has uniform songs bachelor — and 360 Reality Audio won't work with Goggle box and movie soundtracks. Sony is in talks with record labels to potentially bring the technology to video recordings of alive performances, though.
How do I apply 360 Reality Audio?
Nonetheless, while at that place are limits on compatible content, one of the all-time things about 360 Reality Audio is that information technology doesn't have extremely specific hardware requirements. The total, head-tracking version of Apple tree'south similar spatial sound needs either the AirPods Pro or AirPods Max headphones, plus a contempo iOS 14 device, while 360 Audio currently merely works with the Samsung Milky way Buds Pro. Not to mention an expensive Galaxy handset like the Samsung Galaxy S21.
It's worth noting that Apple tree is bringing a simpler version of spatial audio to Apple tree Music, and this volition plainly work with whatever headphones, though 360 Reality Sound's hardware requirements are still relatively loose. It tin work with whatever headphones that support high-definition audio, and the source device tin can use either iOS or Android.
The concluding affair you'll need is a premium subscription to 1 of three music streaming services: Tidal, Deezer or Nugs.net. Amazon Music HD besides has compatible 360 Reality Audio content, just simply for a certain speaker — more on that in a moment.
At that place's no mandatory setup process to get 360 Reality Audio working on headphones, only the process of playing music varies by app:
- For Tidal, sign up for a Tidal HiFi subscription. So open the app, navigate to the Explore section and roll through to find 360 Reality Audio content.
- For Deezer, sign up for a Deezer HiFi subscription. This will allow you to download and install the 360 by Deezer app, which can then be used to play 360 content like any standard music app.
- For Nugs.internet, sign upwardly for a Nugs HiFi subscription. Then, in the Nugs app home screen, scroll all the way to the correct to find 360 Reality Audio content.
If you lot own a recent pair of Sony headphones, like the Sony WH-1000XM4 or WF-1000XM3, yous might exist able to optimize 360 Reality Audio through Sony'southward Headphones Connect app. Tap 360 Reality Audio setup and under "Analyze ear shape", you lot'll accept the option to take photos of your ears using your device's camera. Once the app has analyzed both photos, select Optimize Apps and 360 Reality Audio should exist more finely tuned to your ear shape, improving playback quality.
That about covers 360 Reality Sound for headphones, but another thing that makes it stand out from spatial sound and 360 Audio is that you can utilise information technology with speakers too. Right now, admittedly, it's simply usable on the Amazon Echo Studio, with Amazon Music HD providing the content. However, Sony itself has released its 360-degree RA3000 and RA5000 speakers, calculation a couple more options for playing 360 Reality Audio content at room scale.
How does 360 Reality Audio work?
Regardless of whether 360 Reality Sound content is played over headphones or a speaker, it starts with how music is mastered. Songs are engineered then that individual instruments, vocal tracks and whatsoever other recorded sounds are mapped to a spherical 3D space. The listener is effectively positioned in the middle of this sphere, so that all the unlike sounds tin seem to come from any management.
This needs to be practical manually to every compatible song, hence why not every artist or fifty-fifty every streaming service has compatible content bachelor. It's as well extremely similar to the process for how Apple spatial audio content is produced, also as how the content is delivered over headphones.
360 Reality Audio uses a technique called binaural rendering. To put it very basically, this means your headphones will fire sound into your ears in such a way that your brain is tricked into thinking different sounds are coming from different origin points. Information technology substantially simulates how nosotros hear real-life sounds: our brains can process even tiny variances in how each ear picks up a audio, such as how a sound on the left volition exist louder in the left ear than the right. By analyzing these differences the encephalon tin pinpoint where the sound came from.
On speakers, 360 Reality Sound needs to work differently. In fact information technology behaves very similarly to Dolby Atmos, bouncing sound off the walls and ceilings of the room. This creates a surround sound effect with more of a sense of height than 2d setups: the organisation can make a sure instrument or vocal track seem to originate above you, for instance, by sending sound waves up towards the ceiling so they bounce downwardly into your ears from an elevated position.
One key deviation between 360 Reality Audio and spatial audio is that when using headphones, Sony's system doesn't utilize head tracking. With spatial sound, and indeed Samsung'southward 360 Audio, this can brand playback even more immersive by keeping the origin points of sounds consistent even as you wait around. With 360 Reality Audio, a audio that comes from your left will always come up from your left fifty-fifty if y'all spin around.
Still, head tracking requires that the headphones include sensors like accelerometers and gyroscopes. Considering 360 Reality Audio doesn't need these, it can work with a far greater variety of headphones.
- More: How to play songs on your friends' Echo speakers
Source: https://www.tomsguide.com/how-to/what-is-sony-360-reality-audio-how-it-works-and-how-to-use-it
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